Sunday, October 26, 2014

Galaxy project, island #3 (part 1)

Continuing with the project, I'm making the 3rd island(precious two: #1 #2). This time it's bigger then the second one, although smaller then 1st one, so it will take more then a single week to complete, combined with the fact that I've been busy with other stuff, will probably end up with the complete island done in 2 weeks, completion so far: ~30%.

Sunday, October 19, 2014

Galaxy Project, island #2

Inspired even more by YAW community, I started the creation of my own little galaxy themed map, I don't have couple hundred of pre-submitted planets like they did, but going slowly forward, created island #2 in the past week(#1 is the lighthouse of course). Here is a screenshot ofit from outside:

Sunday, October 12, 2014

Armor stand dance

I have made some armor stands dance the well known gangnam style dance. Of course it is not some kind of a crazy 5 minute video clip with the whole song, after all considering that:
a.) each movement of each part of stands 'body' is a single command
b.) armor stands cannot bend knees nor elbows so it's impossible to actually show the complete dance; but I did show the most recognizable part of it.

If anyone would want to see the redstone behind it, or look at the dance him/herself, the download link is below.

Download:
Dropbox

Sunday, October 5, 2014

Stand Sculptures

This week I made some stand sculptures, and for those who do not know what they are, it's basically using the new 1.8 Armor Stands to do different things, here is an example of a simple stand sculpture:

This sculpture is a very basic one, all it has is a pig with disable AI and an invisible Armor Stand right in front of it. Now usually armor stands cannot hold anything and are visible, this can be changed with /entitydata command, if in the {DataTag} spot {Invisible:1} is placed, the armor stand will turn invisible, but will still be there and take any items it's right clicked with. In order for it to hold an item, you have to do another /entitydata command, but this time instead of {DataTag} place {ShowArms:1}. If the armor stand would be visible, 2 arms will show, and when you right click the right one, it will take the item you're holding. This way you can make a floating axe. the second problem is to set the floating axe so it looks fitting, one way is of course to teleport the armor stand around, but it might leave an ugly angle of the axe. Although some teleportation will be required, without changing the rotation and angle of Stands Arm it won't look fine. To change the rotation you will have to replace {DataTag} in /entitydata with {Pose:RightArm:{Xf,Rf,Yf}} now, the X, Y and R represent X axis, Y axis and Rotation, the f after them is needed by the game to find it's what you want, not some random numbers. For example, to do a hand going straight down you would do: {Pose:RightArm:{0f,0f,0f}} now, from what I've expirienced while working with those I came to the following conclusion:

This shows the {0f,0f,0f} position, now if we would change X to 90 we would get this:
Now, if we would use the R coordinate, it will start getting harder, as soon as you would do {90f,90f,0f}, the hand would rotate and would automatically change to this:

Because together with the Hand rotation, the X and Y axises also change to whatever the hands position is at the moment, so in order to get the image below with R=90 you have to make Y=-90:

If anyone wants to do stand sculpting now, you know how to, here is two more stand sculptures I made: